The difference is that pilot production increased something like 30% per class with no additional resources already. Triple turns, flying on the weekend, etc. And now you get a pet project that eats up more time, with people that don't have the tools to make something good. This is exactly the kind of problem for the staff to solve, and if they can't, well, maybe we should rethink who goes to staff, or man then appropriately. (Side note, even the reduced T6 syllabus didn't come from staff, it came from a UPT base) The AF has access to human factors experts, software designers, and the ability to contact out to experts if needed. But no, lets not use those people, we'll just dump it on the line squadrons to figure it out. Don't get me wrong, I think it's an interesting learning tool. But is it really that much better than Microsoft flight sim or X plane? Or is VR just the new buzzword that everyone wants to jump on board with because it's new? Sent from my SM-N920V using Tapatalk