Disagree. The whole sim and VR can replace flight time mentality really bothers me. The sim has its place as an additional tool, but time in the air can never be replaced by it. The hawg community gives students 3 sims to learn how to start the jet and fliP some switches, and then sends them up for the first time because they realize this. From the instrument standpoint, not everyone flies around in glass cockpits, with coupled approaches, and 4 pilots all sitting around staring at the instruments. The first time I flew an ILS to mins on a stormy night with a shitty steam ADI and HSI was nothing like the hundreds of sim approaches, or the maybe 3-4 real approaches I had to take seriously in the jet. It was incredibly uncomfortable. I even forgot to lower the gear until well past the FAF. Now I always treat them as if they are real. I disagree even more that it can be applied to actual mission employment in a meaningful way over flying.
Nothing replaces the experience, confidence building time, and feeling the jet and how it responds to environmentals. 90% of most MWS flying is done based on feel with fighters. There needs to be G, buffet, etc. The hours we give pilots in the jet is what makes them superior to other countries. Country’s who’s pilots fly in a year what many of our pilots get in a few weeks.
I’m sure this can be applied to heavies too. The C-17 (who’s sims are crippling broken all the time) flies 300’ low levels and does air drop. Sitting in a box isn’t going to make you comfortable at 300’ with a 200’ wingspan, or jumping guys that will die if you do it incorrectly. Nor will it build any confidence landing on tiny assault strips.
tldr: Sims augment actual flight time, they can never replace it. Decision making is learned from experience. Practice like you play. (In a real airplane)