I get your point. But that gas and missiles/bombs has to come from somewhere. So let's go with your plan. Light airlift lands at a FARP with enough gas and munitions to reload the showers and get the airborne. You execute your next sortie and are successful. Now what? You now have to recover to the next location. Who resupplies you there, especially if the enemy is advancing and the air picture is contested? Light airlift can't move fast enough or far enough to reload and be ready for round two, since if the munitions dump is close enough for light airlift to reload for the second resupply, it's probably close enough for the bad guys to kill if they are advancing that quickly. How long can you sustain that level fight? (I get it, as long as it takes, but eventually you'll need to eat and sleep) And I'm not a fighter/strike guy, but I'm betting it's easier to kill an ammo dump and achieve functional kills on our fighters (no armament) than to try to engage our fighters in the air in a fair fight. Heavy airlift, assuming runways that can support a C-17 for 1 takeoff/landing (who cares if I crush concrete if I'm not coming back?), means I can literally pull munitions stateside, refuel as I get closer to the fight, and have airborne C2 push me to the desired FARP for the tactical situation and meet you where your going. Heavy airlift buys you an air bridge and a train of resupply jets that can move with the fight while keeping our munitions stock way out of range of a near peer. We can combine the two ideas above and him and spoke, but that creates a hub that becomes a critical node in the supply chain. Maybe the near peer fight won't be a fighter fight, but an exercise in who has the better standoff weapons, or hell, better cyber to cripple those standoff capabilities to allow traditional air arts to move forward. Anyone got one of those "SAC will be back" patches handy?...