I’ve seen the new C-17 v1. Some good changes, some bad, some that don’t make sense. On the positive side, you’ve got the elimination of some marginally useful training requirements like NDB approaches, as well as the ability of dudes at the A FTL to maintain their AR currency in the sim indefinitely.
My biggest gripe is the increase in CBRNE training. Wearing the AERPS gear used to be required every 2-3 years and could be accomplished by throwing it on in the sim for five minutes. The new rule makes it a semiannual currency, which requires a full preflight, minimum 1 hr flight time, and at least one critical phase of flight to log the bean, and can only be accomplished in the sim every other time.
The gear sucks, sure, but the real kick in the junk is that this is almost certainly a capability that won’t ever be used in real life, IMO. There simply is no plan or realistic way to decontaminate a C-17 that’s flown around in a CBRNE environment, which means the COCOM ordering each mission must be willing to take a $220M writeoff to get it done.
In theory, I’m not against increased training and currency requirements at all, especially in areas where we’ve showed we need to spend some extra time. But in practice, this is almost certainly going to result in large swathes of the squadron going NMR, which not only has a negative impact on squadron usefulness and DOC effectiveness, but generates the need for more paperwork to flow through the offices, taking more and more guys away from flying to process and track it all, resulting in more guys going NMR.
Bottom line at the bottom: we’re hanging on by a thread as it is, and asking for more, while a good idea at ground speed zero, isn’t going to work out in the real world. If readiness seppuku is what MAF leadership was going for, I think they’ll get their wish.